Limited supportUse with care and provide a fallback when broad support matters.

Overview

The optional desynchronized parameter of a canvas's getContext() method permits the browser to draw a WebGL canvas independently of the event loop. This can reduce drawing latency. It is most useful when native HTML semantics or browser capabilities can replace custom implementation work.

Browser support

Feature Desktop Mobile
Chrome
Edge
Firefox
Safari
Chrome Android
Safari iOS
api.HTMLCanvasElement.getContext.webgl_context.options_desynchronized_parameter
81
79
75
1+Supported (version) Not supported Has note Sub-feature descriptions sourced from MDN Web Docs (CC BY-SA 2.5)
Notes 4 item(s)
Implementation note
  • ChromeOS and Windows
  • ChromeOS only
Limitation
  • This browser only partially implements this feature
Removed
  • This feature was removed in a later browser version (81)

Syntax

JAVASCRIPT
const gl = canvas.getContext('webgl', {
  desynchronized: true,
  preserveDrawingBuffer: true
});

Live demo

Low-latency WebGL idea

Apply the same desynchronized concept to a WebGL rendering surface.

PreviewFullscreen

Use cases

Highlight the kinds of scenes where low-latency rendering is most noticeable.

PreviewFullscreen

Rendering note

Remember that browser support and latency wins vary by GPU, driver, and browser engine.

PreviewFullscreen

Use cases

  • Draw custom visuals

    Use Desynchronized WebGL canvas when browser rendering surfaces need more control for charts, media, or interactive graphics.

  • Support advanced rendering

    Apply Desynchronized WebGL canvas where GPU-backed or low-level drawing improves the experience.

Cautions

  • Test Desynchronized WebGL canvas in your target browsers and input environments before depending on it as a primary behavior.
  • Provide a fallback path or acceptable degradation strategy when support is still limited.

Accessibility

  • Make sure Desynchronized WebGL canvas supports the intended task without making the page harder to perceive, understand, or operate.

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