Limited support Use with care and provide a fallback when broad support matters.

Browser support

Feature Desktop Mobile
Chrome
Edge
Firefox
Safari
Chrome Android
Safari iOS
api.HTMLCanvasElement.getContext.webgl_context.options_desynchronized_parameter
81
79
75
1+Supported (version) Not supported Has note Sub-feature descriptions sourced from MDN Web Docs (CC BY-SA 2.5)
Notes 4 item(s)
Implementation note
  • ChromeOS and Windows
  • ChromeOS only
Limitation
  • This browser only partially implements this feature
Removed
  • This feature was removed in a later browser version (81)

Syntax

JAVASCRIPT
const gl = canvas.getContext('webgl', {
  desynchronized: true,
  preserveDrawingBuffer: true
});

Live demo

Low-latency WebGL idea

Apply the same desynchronized concept to a WebGL rendering surface.

PreviewFullscreen

Use cases

Highlight the kinds of scenes where low-latency rendering is most noticeable.

PreviewFullscreen

Rendering note

Remember that browser support and latency wins vary by GPU, driver, and browser engine.

PreviewFullscreen

Use cases

  • Draw custom visuals

    Use Desynchronized WebGL canvas when browser rendering surfaces need more control for charts, media, or interactive graphics.

  • Support advanced rendering

    Apply Desynchronized WebGL canvas where GPU-backed or low-level drawing improves the experience.

Cautions

  • Test Desynchronized WebGL canvas in your target browsers and input environments before depending on it as a primary behavior.
  • Provide a fallback path or acceptable degradation strategy when support is still limited.

Accessibility

  • Make sure Desynchronized WebGL canvas supports the intended task without making the page harder to perceive, understand, or operate.