Newly available Newly available. Verify your target environments before adopting.

Browser support

Feature Desktop Mobile
Chrome
Edge
Firefox
Safari
Chrome Android
Safari iOS
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17.2
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17.2

The CanvasRenderingContext2D.reset() method of the Canvas 2D API resets the rendering context to its default state, allowing it to be reused for drawing something else without having to explicitly reset all the properties.

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1+Supported (version) Not supported Has note Sub-feature descriptions sourced from MDN Web Docs (CC BY-SA 2.5)

Syntax

JAVASCRIPT
// Get the 2d context
const canvas = document.getElementById("my-house");
const ctx = canvas.getContext("2d");

function drawRect() {
  // Set line width
  ctx.lineWidth = 10;

  // Stroke rect outline
  ctx.strokeRect(50, 50, 150, 100);

  // Create filled text
  ctx.font = "50px serif";
  ctx.fillText("Rect!", 70, 110);
}

function drawCircle() {
  // Set line width
  ctx.lineWidth = 5;

  // Stroke out circle
  ctx.beginPath();
  ctx.arc(300, 100, 50, 0, 2 * Math.PI);
  ctx.stroke();

  // Create filled text
  ctx.font = "25px sans-serif";
  ctx.fillText("Circle!", 265, 100);
}

Use cases

  • Using Canvas reset()

    The CanvasRenderingContext2D.

Cautions

  • May not be supported in older browsers.

Implementation notes

  • Some APIs require a secure context (HTTPS) or user activation. Check the requirements before use.